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- #include "human.hpp"
- #include "game.hpp"
-
-
- void human::do_damage(int amount, game_object *from)
- {
- game_object::do_damage(amount,from);
- the_game->show_help("Ouch, that really hurt!");
-
- // if (!gravity())
- // set_state(flinch);
- }
-
-
- int human::move(int cx, int cy, int button)
- {
- /* if (state==hanging)
- {
- int y_moveup[15]
- if (end_of_sequence())
- {
- int xv=direction,yv
-
-
- }*/
- return game_object::move(cx,cy,button);
-
-
-
- }
-
-